Playing with Social and Emotional Game Companions

نویسندگان

  • Andry Chowanda
  • Martin Flintham
  • Peter Blanchfield
  • Michel F. Valstar
چکیده

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game.

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منابع مشابه

Chowanda, Andry and Flintham, Martin and Blanchfield, Peter and Valstar, Michel (2016) Playing with social and emotional game companions. In: 16th International Conference on Intelligent Virtual Agents

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to ...

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Chowanda, Andry and Blanchfield, Peter and Flintham, Martin D. and Valstar, Michel F. (2015) Play SMILE Game with ERiSA: a user study on game companions. In: Workshop on Engagement in Social Intelligent Virtual Agents

This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA) [4]. We conducted three user studies with different scenarios using two versions of The Smile Game[4] in semi-public and public spaces. In our study, we show that the game companions’ personality was successfully perceived by the participants while interacting and playing with the game companio...

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Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

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ERiSA: Building Emotionally Realistic Social Game-Agents Companions

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تاریخ انتشار 2016